1、

Compared with traditional algorithms based on mesh graph partitioning, this algorithm can reduce or eliminate the cost of mesh repartitioning, which can accelerate the whole simulation process significantly for large-scale meshes.

与传统的基于网格图分区的算法相比,新算法可降低甚至消除网格重分区的代价,当网格规模非常庞大时,这将显著提高整个并行求解过程的效率。

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2、

Hexahedral meshes were chosen as te cover system for 3-dimensional numerical manifold method ( 3 D NMM ) .

该文采用长方体单元作为三维数值流形方法的数学覆盖,在此覆盖下物理覆盖和物体的交集是刚度 矩阵 的积分区域,采用的是 Hammer 积分法.

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3、

The scene simulation based on Microsoft DirectX is discussed and the movement and meshes of ground scene and on-the-fly scene are modeled.

论述了基于DirectX的视景仿真技术,具体地分析了无人侦察机地面视景和空中视景的运动规律,建立了地面和空中视景的运动模型和网格模型;

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4、

Robust Estimator for 3D Meshes Filtering

鲁棒估计器在3D网格降噪中的应用

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5、

The density of blood vessels and vascular meshes in the deep cortical layer is the highest.

血管及血管网眼密度以皮质深层为最高。

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6、

Cutter contact tool path is mapped from parametric region to triangular meshes by means of conformal map and its reverse map.

根据协调映射求解得到其逆映射,将刀触点轨迹由参数域逆映射回网格曲面。

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7、

According to conformal map and relative theory, the relation of path interval between triangular meshes and parametric region is built.

根据协调映射及相关理论,建立了原网格曲面和参数域曲面的路径间距及步长的对应关系。

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9、

The pale cells seen in the meshes of the reticular fibers are lymphocytes.

网状纤维中染色苍白的细胞为淋巴细胞.

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10、

Then some smoothing operations are taken to refine the initial quadrilateral meshes.

同时对生成的四边形网格进行一系列的质量改善操作.

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11、

Many meshes encountered in real data feature vertices that are shared by multiple polygons.

许多mesh会相交在一些被多个多边形共享的顶点上.

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12、

A dry duster with metal meshes are greatly different with traditional cloth bags filtering velocity.

干式金属网除尘器的金属滤网袋与传统的布袋特性差异很大.

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13、

The triangular meshes of three dimensional curved surfaces are generated by development and discretization surfaces.

通过对曲面的扩展及离散,生成三维曲面的三角形网格.

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14、

One tool of paramount importance for working with Meshes is the Extrude command ( EKEY ).

挤压工具 ( EKEY ) 对于多边形建模来讲是非常重要的.

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15、

Editable Poly objects a set of modifiers that parallel the modifiers for editable meshes.

可编辑多边物体有一套和可编辑网格并行的编辑器.

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